Breakout
Interactivity: In Breakout you control a paddle at the bottom of the screen and attempt to keep the ball bouncing upwards. At the top of the screen there are blocks, each time the ball bounces off the block you score a point, and the block disappears.
Concept: The theme of the game is rather limited, however the emphasis is more on the challenged the game provides to the user.
Spatial Arena: The game does not really have a setting, the arena is just a box that contains blocks at the top to score points off.
Challenge: The challenge in breakout is how the ball moves quite fast. When you get down to the last block, the challenged lies in trying to hit the last block. The game is effectively a race against the clock, and the challenge also lies in challenging friends.
Story: There isn't really a story in the game, as the games is purely the challenge in itself. Back at the time of release, alot of games where fairly simple and lacking in story. The advantage of this is that this game had all of the development focus on the challenge.

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